Timeline: 2020(Concept) - 2021(Pitched) - 2022(New Design)
Cooperator: Dr. Wang, Hospital of Stomatology, Sun Yat-sen University
Children resist brushing teeth due to its repetitive and uncomfort may fail in developing effective habits. My idea is to turn each brushing session into 3-minute game and daily challenges and rewards for long-term interests.
Teeth Guardian is a tooth-brushing game to teach kids from 3-5 brushing method and develop daily brushing habits.
It provides clear instructions at the start of each brushing session, with animations to teach proper brushing techniques.
• The "guardians" guides the user how to brush teeth and simulate to erase oral bacteria, making the goal clear and engaging.
• Age-appropriate character design keeps kids focused and entertained.
• Animated instruction cards help children understand the brushing process easily.
The game can develop a long-term brushing habit by setting daily tasks for kids to complete. It needs kids to brush teeth twice a day at 7am—10am and 7pm—9pm.
Kids can use the stars they gain from games to unlock new guardians, decorations and powerful weapons.
It provides clear instructions at the start of each brushing session, with animations to teach proper brushing techniques.
• The "guardians" guides the user how to brush teeth and simulate to erase oral bacteria, making the goal clear and engaging.
• Age-appropriate character design keeps kids focused and entertained.
• Animated instruction cards help children understand the brushing process easily.
Before designing the app, I first made various styles that would both appeal to young children and align with the theme of characters. This is one of the most important part in this product, so I also took into consideration the diverse backgrounds of children across different genders, personalities, and cultures to appeal inclusive experience.
In the user test, tester showed frustrations to a bunch of UI buttons. Thus I changed the start button from a text button to a "Play" button, the UI of the day&night section and delete some complex content.
I focused on creating tasks for these two distinct time periods, tailoring the game's styles for day and night. After a child completes a tooth-brushing session in the game, the display will indicate 'completed’, allowing parents to supervise and assist as needed.
I found kids are so addicted to the characters so they would tap again and again. The earlier design starts the game after tap the characters. With a more clear state and interaction, user can choose their character and click the "Ready" button to start the game, this move avoided mistakes.
There were no stops between each steps and clear step intrustions originally, tests showed misunderstandings and easily forgot what to do. Firstly, I added stops for kids to understand what is the next step. Secondly, the countdown is changed from a bar to only show a 3-second countdown.
The test revealed that the center of the screen is the main focal point, with testers often attempting to click in this area. By this, the button was moved to the center.
Testers tended to overlook information that was not centrally located. As a result, the purchase option button has been repositioned to a more prominent central place to capture their attention more effectively.